Material system basics -tutorialHere's a tutorial I made maybe a year ago, but now I have updated it and added some pony in it, just to make it more practical (and to make it possible for me to post it in groups). If you see errors, mistakes or something about lemons, let me know. Also, sorry about the huge pictures if they give you trouble...Material system basics -tutorial by Poninnahka
Example about what you can do, all in game.
I'm sure there is a good amount of people who know what they want from a model but don't know how to do it. Everyone is a beginner once and what would be easier way to change models appearance than making a new texture or adding some nice effects to the skin? At least it's easier than modeling and some material knowledge is always required in all modeling projects.
Now, I'm not an expert at making textures or skins, I know just enough to recolor stuff, but editing materials is another thing. So, I'm going to cover some basics of material side of the models for Source, like base texture, bumpmap, alpha channel and effects like selfillu
I'm not much of a writer, so you may find the descriptions on my artwork to be bland and boring. However, I do enjoy visual art and working with Illustrator, Photoshop and GIMP. I also make Firefox personas, and if you're interested in seeing them, I made a link down below. I am no professional artist by any means, but I love making art for fun and creating my own desktop backgrounds. I am always trying to find new tricks and methods in creating better and more interesting art.|
Don't be afraid to comment. I enjoy all feedback, both good and bad. If you favorited something and are reading this, please tell me what you like about it and/or what may need to be improved on it.